The developers at Marvel Snap have done their job a little too well. In an interview with The Verge, the developers spoke about how, when designing Marvel Snap, they wanted to create a game that could “fit into your life.” Well, it seems like I and millions of others have not only managed to fit the game into our lives but have shaped our lives around it. That’s why I play a few quick rounds first thing in the morning, reward my productivity at work with a midday Snap break, and why I must end the day on a dub before I can sleep.
Marvel Snap is the debut game of Second Dinner, an indie studio founded by ex-Blizzard developers, and from the start, they knew they wanted to create a mobile card game. “Marvel Snap is about continuing our passion for sharing our love for collectible card games with as many people in the world as possible,” said Yong Woo, Snap’s chief production officer and co-founder at Second Dinner.
“We felt like mobile is absolutely a great starting point,” he continued. “We’re thinking about a game that can fit into your lifestyle, where everybody can enjoy it regardless of how much time they may have in their lives.”
“We are very eager to have some form of friendly match or friendly battle where you can play against your friend or someone streaming,” said Hagman. “It’s coming soon, hopefully.”
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